My Announcement

Welcome to 『  Hyper Creative 3D  』 !

Premium Maya Tools : SpeedLine Creator On Sale

Hi everyone!

    I'm sorry it took longer than expected for the release; I was tied up with a busy schedule in Vancouver last week, and it happened to be a holiday week here in Taiwan now, so I had some spare time to work on it. After some extensive preparation, I'm thrilled to announce that this tool is now available for purchase! This latest version comes with a host of new features and enhancements to improve its utility and user-friendliness. One significant upgrade from previous versions is its compatibility with all rendering engines, allowing for not just viewport previews but also into the final production phase.

    As the examples shown in the video, there are no limitations, all beyond your wildest imagination! I Can't wait to see how, and what you will create through your boundless inspiration! If it's fine for you to share the result with me, I'd really appreciate it and would love to post it here down below as an example, especially the ones that haven't been shown. Just send the result or link to me.


- SpeedLine Creator On Sale -



- More Examples -
(will continue to be added)

Name : Energy Ball   |   Created By : Hao-Yu,Tung   |   2023/10/10


Name : Rasensiuriken   |   Created By : 3D Generalist JOJO   |   2023/11/01


Get the tool here : Link


NOTE :
Please do not enter any invalid characters or spaces for the name.
( The current version of the tool won't help to detect )



Notice 1 :
    Considering the size of your scene, it will not automatically show the texture. You have to press 6 or click on the show texture button to see the SpeedLines after created.


Notice 2 :
    If you use the [Switch Target] or [Match + Switch] function, all the deformers and their attributes will be removed. You will need to create a new one for each of them to your own mesh if needed.(Return to Default button will bring all them back)


Notice 3 :
    This tool is initially designed for Layout use, which is mainly preview only, but in some cases would be great if it is possible for rendering. However, if some of the attribute values aren't in the proper range, it will cause a render warning, such as the Blur Attribute here. It can lead to rendering artifacts and numeric instability if in a weird value. It should be increased above 0.009 to avoid a render warning(NaN/inf) if the value causes a problem but is still needed for the result. Please notice that Gamma values(Blur attr here) typically range between 1.0(Default) and 2.2.

    If there is no render required, just for playblast and preview use, then the value doesn't matter. It still can be rendered, but will always appear the warning. If you have a good solution for this mathematical issue, welcome to DM me.


v1.5 (Current Version) :
- Added : Twist func
- Added : Wave func
- Added : Amplitude func
- Added : Distortion attrs func
- Added : Invert Mask func
- Added : Mask Wave func
- Added : Mask Noise func
- Added : SpeedLine visibility func
- Added : Batch selections in list func
- Added : Return to Default func
- Added : Batch set all attrs to default func
- Added : Batch Copy-Paste attrs
- Added : Mesh Ctrl
- Edited : UI updated
- Edited : Mask Start / End value func
- Edited : Switch / Match / Assign method
- Edited : NoiseU Max range limitation
- Edited : Deformer's center position
- Edited : Main attr ctrl auto position
- Fixed : Now Rendable for all render engine
- Fixed : Bend attr issue when scene unit is meter
- Removed : Select button

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